Buy factories and power stations using the "Buildings" UI. You can set the number of buildings to buy by selecting X1, X10, or X100. Once you have enough materials, you can travel to a new planet by selecting it on the "Planets" UI.

Your goal is to harvest the full power of Sol, which will require going to each planet to build bigger, better, and more buildings.

Press SPACE to toggle CRT shader.


ASSETS USED:

Music by Abstraction (Patreon Challenge 05)

Planets generated using Deep-Fold's Pixel Planet Generator

Backgrounds generated using Deep-Fold's Space Background Generator

CRT shader here

Pixel dissolve shader adapted from this

Windows UI here

Windows font here

Keyboard sound effects were made for a previous project and reused

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorsCache31522, Advance2112
GenreSimulation
Made withGodot
TagsIdle, No AI, Space
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityOne button
LinksBlog, Soundtrack

Comments

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Nice game! Not fan of the genre and still played the whole thing! Love the nerdy vibe. The CRT effect was bit irritating mabe that is just me. 

(+1)(-1)

Brilliant use of the assets present! Simple, yet so beautiful. There is SO much potential in this little game!

Some ideas, and I do understand some of this might not be feasible considering the reliance upon the Pixel Planet Generator: Much like the Sol "level" changes as you purchase the upgrades, it'd be very cool if the planets "reacted" visually to the upgrades you purchase.

The space background is also very nice, but it'd be better it had some motion to it, such as slowly rotating. Remaining static does detract from the experience a little bit. It'd also be neat if the player could choose to only apply the CRT effect to the planet viewport.

There's some work which could be done in regards to adjusting the balance of the numbers, as I noticed pretty fast that each power station provides enough power for 10 factories and that predictability is a little boring, but this is still very solid in its current state! Great stuff here.

Thank you for the detailed feedback, and we're glad you liked the game! We are considering doing more with the game, so stay tuned!

I made a card with same theme last week. It's in the water!